William Latham

William Latham
ZapQ3 on the Plane of Infinity. Ray Traced (1991)
75cm x 75cm Digital Print

William Latham at IBM (1987)

William Latham is well known for his pioneering Organic Art created in the late eighties and early nineties whilst a Research Fellow at IBM in Winchester. His computer art exhibitions "The Conquest of Form" and "The Empire of Form" toured the UK (starting at the Arnolfini in Bristol), Japan, Germany and Australia from 1989 for 3 years

In 1993 he moved into Rave Music working with The Shamen and other bands creating their album covers, stage visuals and videos then and worked in computer games development for consoles and PC. A field he was active in for ten years as a Creative Director of a seventy person console and games studio developing games published by Vivendi Universal, Microsoft and Warner Bros, hit games produced at that time included Evolva and The Thing (based on The John Carpenter movie) for console and PC.

In 2007 he became a Professor of Computer Art at Goldsmiths (University of London) with new research projects in Protein Docking Games with Imperial College Bioinformatics Group and Oxford Weatherall Centre of Molecular Medicine. He is a principal researcher with York University in the Digital Creativity Labs Project..

His Mutator VR Art Experience on HTC Vive developed with long term collaborator Stephen Todd with Lance Putnam and Peter Todd between 2016 and 2018 has been exhibited at Ars Electronica in Linz, Hybris (show linked to The Venice Biennial), Cyberfest in St. Petersburgh (show linked to the Hermitage Museum) and East Gallery in Norwich.

In 2014 he co-founded SoftV Ltd which is developing serious games for tablet with UCL Institute of Cognitive Neuroscience and the NHS for stroke patients. He is a co-Director of London Geometry Ltd.

William was a student The Ruskin School of Drawing (Oxford University) and The Royal College of Art.

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