DASH Archives - March 2010

Book Review

From: Paul Brown <paul@PAUL-BROWN.COM>

Date: Sat, 6 Mar 2010 08:04:39 +0000

Member of the BCS CAS SG may be interested in this review of "White  
Heat Cold Logic" - the book that came out of the CACHe Project which  
also re-launched the CAS.  Many of the early members of the CAS  
contributed chapters for this book:

  http://www.bcs.org/server.php?show=conWebDoc.%3E34527

Paul

====
Paul Brown - based in OZ October 09 to January 2010
mailto:paul@paul-brown.com == http://www.paul-brown.com
OZ Landline +61 (0)7 3391 0094 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
====
Visiting Professor - Sussex University
http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
====

LEONARDO SCHOLARSHIP for the 1st International Master in MediaArtHistories

From: Oliver Grau <oliver.grau@DONAU-UNI.AC.AT>

Date: Sun, 7 Mar 2010 18:54:10 +0100

The Department for Image Science (Danube University) and Leonardo/ISAST are pleased to announce their new cooperative effort, a half-tuition scholarship for the Master of Arts (MA) course in MediaArtHistories, with a start in May 2010!

=> LEONARDO SCHOLARSHIP FOR MEDIA ART HISTORIES
The scholarship is planned to answer the critical challenges of the 21st century, which require mobilization and cross-fertilization among the domains of art, science and technology by supporting the studies of a new researcher or artist.


=> FIRST INTERNATIONAL MASTER OF MEDIA.ART.HISTORIES 
(low-residency; English language, international faculty)

The postgraduate program MediaArtHistories conveys the most important developments of contemporary art through a network of renowned international theorists, artists and curators like: Erkki HUHTAMO, Lev MANOVICH, Christiane PAUL, Paul SERMON, Edward SHANKEN, Jens HAUSER, Sean CUBITT, Christa SOMMERER, Gerfried STOCKER, Knowbotic Research, Frieder NAKE, Oliver GRAU and many others.  

Artists and programmers give new insights into the latest software, interface developments and their interdisciplinary and intercultural praxis. Keywords are: Strategies of Interaction & Interface Design, Social Software, Immersion & Emotion and Artistic Invention. Using online databases and other modern aids, knowledge of computer animation, netart, interactive, telematic and genetic art as well as the most recent reflections onnano art, augmented reality and wearables are introduced. Historical derivations that go far back into art and media history are tied in intriguing ways to digital art. Important approaches and methods from Image Science, Media Archaeology and the History of Science & Technology will be discussed. 
http://www.donau-uni.ac.at/mah 

=> DANUBE UNIVERSITY KREMS - located in the UNESCO world heritage Wachau, 70km from Vienna, is the only public university in Europe specializing in advanced continuing education by offering low-residency degree programs for working professionals and life long learners. Our students & faculty members come from the USA, Italy, Canada, Syria, Austria, Mexico, & Hong Kong, among others. Without interrupting their career, students have the opportunity to learn through direct experience, social learning in small groups and contacts with labs and industry. They gain key qualifications for the contemporary art and media marketplace. 

The Center in Monastery Goettweig, where most MediaArtHistories courses take place, is housed in a 14th century building, remodeled to fit the needs of modern research in singular surroundings. 

=> LEONARDO/ISAST - Leonardo creates opportunities for the powerful exchange of ideas between practitioners in art, science and technology. Through publications, initiatives and public forums, Leonardo/ISAST facilitates cross-disciplinary research in these fields, seeking to catalyze fruitful solutions for the challenges of the 21st century. Among the challenges requiring cross-disciplinary approaches are establishing sustainable environmental practices, spreading global scientific and artistic literacy, creating technological equity, and encouraging freedom of thought and imagination. 

=>LEAF - The Leonardo Education and Art Forum promotes the advancement of artistic research and academic scholarship at the intersections of art,science, and technology.  Serving practitioners, scholars, and students who are members of the Leonardo community, LEAF provides a forum for collaboration and exchange with other scholarly communities, including the College Art Association of America (CAA), of which it is an affiliate society.

Application documents (digital) : 
Letter of Motivation; Application form; Copies/scans of certificates; Copy/scan of passport

Application Deadline: 28. March 2010

Further Information:
http://www.donau-uni.ac.at/mah 
www.leonardo.info
www.virtualart.at 
www.mediaarthistories.org 


Contact:  
Andrea Haberson
Department for Image Science
Danube University Krems
Dr.-Karl-Dorrek-Str. 30, A-3500 Krems
Tel: +43(0)2732 893-2569 
andrea.haberson@donau-uni.ac.at  
www.donau-uni.ac.at/dis 
 

Furtherfield now on Resonance FM - A must listen!

From: Paul Brown <paul@PAUL-BROWN.COM>

Date: Tue, 9 Mar 2010 11:09:49 +0000

On tonight!!  -  Forwarded from Marc Garrett:

Hi everyone,

Thought this may be of interest to all, especially regarding Douglas  
Dodds, co-curator of the exhibition 'Digital Pioneers' at the Victoria  
and Albert Museum (V&A) being interviewed this evening by myself and  
Charlotte Frost.

Thank you & wishing you well.

marc

-------------

Furtherfield now on Resonance FM - A must listen!

Join us tonight on Resonance 104.4FM - 8-9pm Tuesday 9th March 2010.

http://www.furtherfield.org/resonancefm.php
http://resonancefm.com

Furtherfield's first programme on Resonance FM is a live, jam-packed,  
hour-long review of contemporary media arts culture. This week, Marc  
Garrett and Charlotte Frost will interview Douglas Dodds, Senior  
Curator at the V&A and Mztek founders, Sophie Macdonald & Sally  
Northmore. Other features include interviews with artists and curators  
recorded during the Crumb symposium, as part of this week's AV  
Festival, in Newcastle. Noise-collages, soundscapes and exploratory  
music, will also be featured.

More information about featured guests:

Douglas Dodds is co-curator of the exhibition 'Digital Pioneers' at  
the Victoria and Albert Museum (V&A). This is part of the Computer Art  
& Technocultures project, an Arts and Humanities Research project  
studying the history of computer-generated art. The project is based  
jointly at Birkbeck and the Victoria and Albert Museum. This is  
exhibited in parallel with Decode: Digital Design Sensations
http://www.vam.ac.uk/exhibitions/future_exhibs/Digital%20Pioneers/index.html

Sophie Macdonald and Sally Northmore are co-founders of Mztek. A non-  
profit collective with the aim of encouraging women artists to pick up  
technical skills in the fields of new media, computer arts, and  
technology. Based in London and supported by Hackney arts institution  
[ space ], hosting a range of women only workshops, talks, and self- 
initiated tinker sessions. http://www.mztek.org

This programme is part of 'Hyperlink: Media Art Contexts' whose  
principal aim is to present and promote high-quality contemporary  
media art work, alongside critical discussion of past, present and  
future media art in a contemporary art context.


--------more info--------->

About Furtherfield.org
Furtherfield.org believes that through creative and critical  
engagement with practices in art and technology people are inspired  
and enabled to become active co-creators of their cultures and  
societies. Furtherfield.org provides platforms for creating, viewing,  
discussing and learning about experimental practices at the  
intersections of art, technology and social change. Furtherfield.org  
also runs HTTP Gallery in North London.

http://www.furtherfield.org
http://www.http.uk.net/

About ResonanceFM
ResonanceFM is "a laboratory for experimentation, that by virtue of  
its uniqueness brings into being a new audience of listeners and  
creators. All this and more, Resonance104.4fm aims to make London's  
airwaves available to the widest possible range of practitioners of  
contemporary art."

Resonance 104.4FM
http://www.resonancefm.com

====
Paul Brown - based in OZ October 09 to January 2010
mailto:paul@paul-brown.com == http://www.paul-brown.com
OZ Landline +61 (0)7 3391 0094 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
====
Visiting Professor - Sussex University
http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
====

Call: Astronomy, Lunacies and Ends of the World, Leonardo Electronic Almanac

From: "Martin John Callanan (UCL)" <m.callanan@UCL.AC.UK>

Date: Sun, 14 Mar 2010 11:54:14 +0000

Open Call - please distribute widely.



*Astronomy, Lunacies and Ends of the World, Leonardo Electronic Almanac*

In many mythologies, celestial events connect to the earth and the
fates of human civilizations.

We know that catastrophic collisions of asteroids with the earth have
had large effects on the evolution of the web of life on this planet.
Such collisions will occur again in the future.

Solar variability, and the variations in the orbit of the earth, have
driven long term climate variations on the earth. The sun, when it has
exhausted its nuclear fuel, will swell and envelope the earth.

We know that the human civilization now imposes an unsustainable
burden on the planet as ecosystem. Are we fated to disappear in a
hot-house like the planet Venus?

The Astronomy, Lunacies and Ends of the World issue of LEA, in
preparation for 2012, is an interdisciplinary issue opened to
historical and sociological analysis, astronomical insights, ways that
the universe connects to life on earth, artists dealing with the
heavens or the cataclysmic end of the world, the search for extra
terrestrial life and intelligence and human migration off the planet.

Astronomy, Lunacies and Ends of the World will analyze the role played
by astronomy and earth sciences in the arts and sciences, but more
importantly in shaping sociological relations, mass behaviors and
hysteria that are at times inspiration for new artistic practices or
scientific rigor.

full details:
http://www.leoalmanac.org/index.php/lea/entry/astronomy_lunacies_and_ends_of_the_world/

UNDERSTANDING MACHINIMA: essays on filmmaking in virtual worlds

From: Jenna <jennang156@YAHOO.COM>

Date: Sat, 20 Mar 2010 08:44:53 -0700

UNDERSTANDING MACHINIMA:   

essays on filmmaking in virtual worlds 

 

Call for Papers 

 

Submissions are invited for an edited book with the working title Understanding Machinima: essays on filmmaking in virtual worlds. Machinima - referring to "filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies" as well as works which use this animation technique, including videos recorded in computer games or virtual worlds (see also http://www.youtube.com/user/machinima) - is challenging the notion of the moving image in numerous media contexts, such as video games, animation, digital cinema and virtual worlds. Machinima's increasingly dynamic use and construction of images from virtual worlds - appropriated, imported, worked over, re‑negotiated, re-configured, re‑composed - not only confronts the conception and ontology of the recorded moving image, but also blurs the boundaries between contemporary media forms, definitions and aesthetics, converging filmmaking, animation, virtual world and game development. Even as it poses these theoretical challenges, machinima is expanding as a practice via internet networks and fan-based communities as well as in pedagogical and marketing contexts. In these ways, machinima is also transformative, presenting alternative ways and modes of teaching and commercial promotion, in-game events and, perhaps most significantly, networking cultures and community-building within game, virtual and filmmaking worlds, among others. 

 

Divided into these two sections - machinima (i) in theoretical analysis; and (ii) as practice - this first collection of essays seeks to explore how we can understand machinima in terms of the theoretical challenges it poses as well as its manifestations as a practice. We are primarily concerned with offering critical discussions of its history, theory, aesthetics, media form and social implications, as well as insights into its development and the promise of what it can become. How does machinima fit in the spectrum of media forms? What are the ontological differences between images from machinima and photochemical/digital filmmaking? How does machinima co-opt the affordances of the game engine to provide narrative? How may machinima, developed from the products of game and virtual world marketing, be used as an artistic tool? How is machinima self-reflexive, if at all, of the virtual environments from which they arise? What are the implications of re-deploying these media formats into alternative media forms? How does the open-source economy that currently defines much of global machinima relate it to broader cultural production generally? 

 

In particular, we are looking for essays that address (but not limited to) the following ideas: 

 

* History: context; definitions; culture; relationships to gaming and play; development of technology; hardware and games; archiving of play; 

 

* Theory: image; ontology; time; space; narrative; realism; spectatorship; subjectivity; virtual camera; materiality; 

 

* Aesthetics: poetics; play; visuality; détournement; remix; digital mashup; appropriation; recombinative narratives; audio and visual theory; spatiality; narrative architecture;

  

* Contemporary media contexts: comparative media; machinima vis-à-vis video games, (digital) cinema, animation, virtual worlds; the visual economy of machinima versus film 

 

* Communities: Machinima as community-based practice and performance; user created content; online publishing; fan (fiction) communities; open source; cultural reflection

 

* Pedagogy: digital literacy; teaching models and practices; student-centered learning; critical making; collaborative authorship; rhetorics; problem based learning;

 

 * Marketing: crowd sourcing; viral marketing; peer to peer sharing; commercials, trailer promotions; grass roots versus astro turf; serials and sequels.

 

Please submit a 300 word abstract and a short bio via e-mail to understandingmachinima@gmail.com (NOT the address of the sender above) by 30 August 2010. We expect that final essays should not exceed 7,000 words and be due on 30 December 2010. 

 

Jenna P-S. Ng 

James Barrett

HUMlab, UmeÃ¥ University 

Sweden

 

 

 



UNDERSTANDING
MACHINIMA:   
essays on
filmmaking in virtual worlds 
 
Call for
Papers 
 
Submissions
are invited for an edited book with the working title Understanding
Machinima: essays on filmmaking in virtual worlds. Machinima - referring to
"filmmaking within a real-time, 3D virtual environment, often using 3D
video-game technologies" as well as works which use this animation
technique, including videos recorded in computer games or virtual worlds (see
also http://www.youtube.com/user/machinima) - is challenging the notion of the moving image
in numerous media contexts, such as video games, animation, digital cinema and
virtual worlds. Machinima's increasingly dynamic use and construction of images
from virtual worlds - appropriated, imported, worked over, re‑negotiated,
re-configured, re‑composed - not only confronts the conception and ontology of
the recorded moving image, but also blurs the boundaries between contemporary
media forms, definitions and aesthetics, converging filmmaking, animation,
virtual world and game development. Even as it poses these theoretical
challenges, machinima is expanding as a practice via internet networks and
fan-based communities as well as in pedagogical and marketing contexts. In
these ways, machinima is also transformative, presenting alternative ways and
modes of teaching and commercial promotion, in-game events and, perhaps most
significantly, networking cultures and community-building within game, virtual
and filmmaking worlds, among others. 
 
Divided
into these two sections - machinima (i) in theoretical analysis; and (ii) as
practice - this first collection of essays seeks to explore how we can
understand machinima in terms of the theoretical challenges it poses as well as
its manifestations as a practice. We are primarily concerned with offering critical
discussions of its history, theory, aesthetics, media form and social
implications, as well as insights into its development and the promise of what it
can become. How does machinima fit in the spectrum of media forms? What are the
ontological differences between images from machinima and photochemical/digital
filmmaking? How does machinima co-opt the affordances of the game engine to provide
narrative? How may machinima, developed from the products of game and virtual
world marketing, be used as an artistic tool? How is machinima self-reflexive,
if at all, of the virtual environments from which they arise? What are the
implications of re-deploying these media formats into alternative media forms?
How does the open-source economy that currently defines much of global
machinima relate it to broader cultural production generally? 
 
In
particular, we are looking for essays that address (but not limited to) the
following ideas: 
 
*
History: context; definitions; culture; relationships to gaming and play;
development of technology; hardware and games; archiving of play; 
 
* Theory:
image; ontology; time; space; narrative; realism; spectatorship; subjectivity;
virtual camera; materiality; 
 
*
Aesthetics: poetics; play; visuality; détournement; remix; digital
mashup; appropriation; recombinative narratives; audio and visual theory;
spatiality; narrative architecture;
  
*
Contemporary media contexts: comparative media; machinima vis-à-vis video
games, (digital) cinema, animation, virtual worlds; the visual economy of
machinima versus film 
 
*
Communities: Machinima as community-based practice and performance; user
created content; online publishing; fan (fiction) communities; open source;
cultural reflection
 
*
Pedagogy: digital literacy; teaching models and practices; student-centered
learning; critical making; collaborative authorship; rhetorics; problem based
learning;
 
 *
Marketing: crowd sourcing; viral marketing; peer to peer sharing; commercials,
trailer promotions; grass roots versus astro turf; serials and sequels. 
 
Please
submit a 300 word abstract and a short bio via e-mail to
understandingmachinima@gmail.com (NOT the address of the sender above) by 30 August 2010. We expect that final essays
should not exceed 7,000 words and be due on 30 December 2010. 
 
Jenna P-S.
Ng 
James
Barrett
HUMlab,
Umeå University 
Sweden


      

LABoral presents International Symposium: Media Libraries and Archives for the 21st Century

From: Paul Brown <paul@PAUL-BROWN.COM>

Date: Tue, 23 Mar 2010 09:50:38 +0000




LABoral Centro de Arte
y Creación Industrial



Share this announcement on:  Facebook | Delicious | Twitter

International Symposium: Media Libraries and Archives for the 21st Century
28 – 29 May 2010


Organized by: LABoral Centro de Arte y Creación Industrial
Registration: For registration please contact simposio@laboralcentrodearte.org or call +34 985 185 577 until 21st May 2010

LABoral Centro de Arte y Creación Industrial
Los Prados, 121
33394 Gijón (Asturias) Spain
Tel: +34 985 185 577
Fax: +34 985 337 355
info@laboralcentrodearte.org
http://www.laboralcentrodearte.org

Opening Hours:
Monday to Friday, 10 am to 7 pm (closed Tuesday)
Saturday and Sunday, 12 noon to 8 pm


The current situation of art and research centres calls for a new, groundbreaking approach to forms of conserving and documenting new media projects and collections and making them available to the user. LABoral wishes to begin a series of debates in an international forum of experts with the intention of fostering debate on the cultural heritage of new formats and the archives, media libraries and documentation centres which respond to the needs of the 21st century. This forum is conceived to be an annual meeting that will bring together experts and researchers in the field, coming from institutions, research and industry centres in the visual arts sector who are making outstanding contributions to technological development and innovation in audiovisual culture, in the area of digital archives and conservation.

LABoral Centro de Arte y Creación Industrial is organising the International Symposium of Media libraries and Archives for the 21st Century for May 28th & 29th 2010, inviting renowned experts and leading institutions in the field of the conservation and archives of contemporary cultural heritage.

The symposium coincides with the opening of Mediateca_Archivo at LABoral, which was conceived with a mandate to be a permanent space exclusively dedicated to the documentation, consultation and diffusion of the art of today and experimental cultural industries, as well as a pioneering centre for study and research.


LABoral Centro de Arte y Creación Industrial is a space for artistic exchange. It is set up with the purpose of establishing an effective alliance between art, design, culture, industry and economic progress and the goal of becoming a space for interaction and dialogue between art, new technologies and industrial creation. It throws a special spotlight on production, creation and research into art concepts still being defined.







====
Paul Brown - based in OZ October 09 to January 2010
mailto:paul@paul-brown.com == http://www.paul-brown.com
OZ Landline +61 (0)7 3391 0094 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
====
Visiting Professor - Sussex University
====













































LABoral Centro de Arte
y Creación Industrial



Share this announcement on:  Facebook | Delicious | Twitter

International Symposium: Media Libraries and Archives for the 21st  
Century
28 – 29 May 2010

Organized by: LABoral Centro de Arte y Creación Industrial
Registration: For registration please contact simposio@laboralcentrodearte.org 
  or call +34 985 185 577 until 21st May 2010

LABoral Centro de Arte y Creación Industrial
Los Prados, 121
33394 Gijón (Asturias) Spain
Tel: +34 985 185 577
Fax: +34 985 337 355
info@laboralcentrodearte.org
http://www.laboralcentrodearte.org

Opening Hours:
Monday to Friday, 10 am to 7 pm (closed Tuesday)
Saturday and Sunday, 12 noon to 8 pm


The current situation of art and research centres calls for a new,  
groundbreaking approach to forms of conserving and documenting new  
media projects and collections and making them available to the user.  
LABoral wishes to begin a series of debates in an international forum  
of experts with the intention of fostering debate on the cultural  
heritage of new formats and the archives, media libraries and  
documentation centres which respond to the needs of the 21st century.  
This forum is conceived to be an annual meeting that will bring  
together experts and researchers in the field, coming from  
institutions, research and industry centres in the visual arts sector  
who are making outstanding contributions to technological development  
and innovation in audiovisual culture, in the area of digital archives  
and conservation.

LABoral Centro de Arte y Creación Industrial is organising the  
International Symposium of Media libraries and Archives for the 21st  
Century for May 28th & 29th 2010, inviting renowned experts and  
leading institutions in the field of the conservation and archives of  
contemporary cultural heritage.

The symposium coincides with the opening of Mediateca_Archivo at  
LABoral, which was conceived with a mandate to be a permanent space  
exclusively dedicated to the documentation, consultation and diffusion  
of the art of today and experimental cultural industries, as well as a  
pioneering centre for study and research.


LABoral Centro de Arte y Creación Industrial is a space for artistic  
exchange. It is set up with the purpose of establishing an effective  
alliance between art, design, culture, industry and economic progress  
and the goal of becoming a space for interaction and dialogue between  
art, new technologies and industrial creation. It throws a special  
spotlight on production, creation and research into art concepts still  
being defined.





Become a fan on Facebook | Follow us on Twitter


====
Paul Brown - based in OZ October 09 to January 2010
mailto:paul@paul-brown.com == http://www.paul-brown.com
OZ Landline +61 (0)7 3391 0094 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
====
Visiting Professor - Sussex University
http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
====



Artists' Pub =?windows-1252?Q?=96_?=Artists' Publications Network and Communication Platform

From: Paul Brown <paul@PAUL-BROWN.COM>

Date: Sat, 27 Mar 2010 08:59:50 +0000

Artists' Pub



Artists' publications in the Research Centre for Artists' Publications
Photo: Bettina Brach 









Artists' Pub – Artists' 
Publications Network and Communication Platform
 


http://www.artists-pub.eu 
Share this announcement on:  Facebook | Delicious | Twitter

"Artists' Pub" is an internet portal for artists' publications, designed to be a central platform facilitating contact and collaboration throughout Europe among all those engaged in the field of artists' publications. 

We are pleased to announce the availability of the Artists' Publications Network and Communication Platform – "Artists' Pub". You are cordially invited to visit the internet platform at: http://www.artists-pub.eu 

You will find the following services and offers on Artists' Pub:
- the opportunity to advertise exhibitions, events and new publications free of charge
- presentations of the inventories and activities of collections, archives, galleries and dealers engaged in the area of artists' publications
- a comprehensive text on the broad spectrum of artists' publications
- a forum for the exchange and networking of experts in the field
- news and newsletter
- links to online databases 
- Internet addresses of relevant collections, archives, galleries and dealers

Furthermore, there will be integrated a manual on cataloguing artists' publications in English, German, French and Slovenian at a later date.

Collections, archives and museums, universities and other institutions of higher education, as well as publishing houses, galleries and dealers are represented on Artists' Pub and give information about their holdings and activities. Addresses of online databases as well as links to institutions and dealers concerned with artists' publications will facilitate research in this area.

This Internet portal offers a means of announcing exhibitions and events as well as new artists' publications and relevant secondary literature free of charge. Announcements will be distributed in a newsletter, presented at the homepage of Artists' Pub, and archived on Artists' Pub under the heading "News", where they will remain accessible for an unlimited period. 

Please click here to subscribe to our newsletter.

The creation of this internet platform is part of the large-scale networking project "Living Memory – Artists' Publications in Europe", which receives funding from the European Commission.

This project is being realized on a cooperative basis by:
Research Centre for Artists' Publications in the Weserburg | Museum of Modern Art, Bremen / Dr. Anne Thurmann-Jajes
MGLC – International Centre of Graphic Arts, Ljubljana / Lilijana Stepanĉiĉ
CNEAI – Centre National de l'Edition et l'Art Imprimé, Chatou / Sylvie Boulanger


This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.



====
Paul Brown - based in OZ October 09 to January 2010
OZ Landline +61 (0)7 3391 0094 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
====
Visiting Professor - Sussex University
====






















































Artists' Pub



Artists' publications in the Research Centre for Artists' Publications
Photo: Bettina Brach 








Artists' Pub – Artists' 
Publications Network and Communication Platform 

http://www.artists-pub.eu 
Share this announcement on:  Facebook | Delicious | Twitter

"Artists' Pub" is an internet portal for artists' publications, designed to be a central platform facilitating contact and collaboration throughout Europe among all those engaged in the field of artists' publications. 

We are pleased to announce the availability of the Artists' Publications Network and Communication Platform – "Artists' Pub". You are cordially invited to visit the internet platform at: http://www.artists-pub.eu 

You will find the following services and offers on Artists' Pub:
- the opportunity to advertise exhibitions, events and new publications free of charge
- presentations of the inventories and activities of collections, archives, galleries and dealers engaged in the area of artists' publications
- a comprehensive text on the broad spectrum of artists' publications
- a forum for the exchange and networking of experts in the field
- news and newsletter
- links to online databases 
- Internet addresses of relevant collections, archives, galleries and dealers

Furthermore, there will be integrated a manual on cataloguing artists' publications in English, German, French and Slovenian at a later date.

Collections, archives and museums, universities and other institutions of higher education, as well as publishing houses, galleries and dealers are represented on Artists' Pub and give information about their holdings and activities. Addresses of online databases as well as links to institutions and dealers concerned with artists' publications will facilitate research in this area.

This Internet portal offers a means of announcing exhibitions and events as well as new artists' publications and relevant secondary literature free of charge. Announcements will be distributed in a newsletter, presented at the homepage of Artists' Pub, and archived on Artists' Pub under the heading "News", where they will remain accessible for an unlimited period. 

Please click here to subscribe to our newsletter.

The creation of this internet platform is part of the large-scale networking project "Living Memory – Artists' Publications in Europe", which receives funding from the European Commission.

This project is being realized on a cooperative basis by:
Research Centre for Artists' Publications in the Weserburg | Museum of Modern Art, Bremen / Dr. Anne Thurmann-Jajes
MGLC – International Centre of Graphic Arts, Ljubljana / Lilijana Stepanĉiĉ
CNEAI – Centre National de l'Edition et l'Art Imprimé, Chatou / Sylvie Boulanger


This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.



====
Paul Brown - based in OZ October 09 to January 2010
mailto:paul@paul-brown.com == http://www.paul-brown.com
OZ Landline +61 (0)7 3391 0094 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
====
Visiting Professor - Sussex University
http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
====