EVA London 2022

BCS Moorgate, London 4th - 8th July 2022

The Electronic Visualisation and the Arts London 2022 Conference (EVA London 2022) is co-sponsored by the Computer Arts Society (CAS) and BCS, the Chartered Institute for IT, of which the CAS is a Specialist Group.

Of course, this has been a difficult time for all conferences, with the Covid-19 pandemic. For the first time since 2019, the EVA London 2022 Conference is a physical conference. It is also an online conference, as it was in the previous two years. We continue with publishing the proceedings, both online, with open access via ScienceOpen, and also in our traditional printed form, for the second year in full colour.

Over recent decades, the EVA London Conference on Electronic Visualisation and the Arts has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences. It brings together a wide range of research domains to celebrate a diverse set of interests, with a specialised focus on visualisation.

The long and short papers in this volume cover varied topics concerning the arts, visualisations, and IT, including 3D graphics, animation, artificial intelligence, creativity, culture, design, digital art, ethics, heritage, literature, museums, music, philosophy, politics, publishing, social media, and virtual reality, as well as other related interdisciplinary areas.

J.P. Bowen, J. Weinel, A. Borda, and G. Diprose (eds.) EVA London 2022: Electronic Visualisation & the Arts. Proceedings of a conference to be held online during 4-8July. BCS, The Chartered Institute for IT, 2022. DOI: 10.14236/ewic/EVA2022.0.


Papers and Presentations

Plase Note: The video recordings are basic edits and will include any connection glitches.

Monday 4th July 2023
Symposium: Enter the Metaverse
S1Tula Giannini, Jonathan P. Bowen, Chris Michaels & Carl Hayden SmithDigital Art and Identity Merging Human and Artificial Intelligence: Enter the MetaversePaperVideo
Image Data and Visualisation
P1Andy LomasSynthesis of Abstract Dynamic Quasiperiodic 3D Forms using SIRENsPaperVideo
P2Florent Di Bartolo & Xavier HautboisTackle Climate Change Through Art: A case studyPaperVideo
P3Matthias GöggerleOpening black boxes – 3D CT digitalization of historical cipher machinesPaperVideo
P4Rehan ZjaSeen description: Visualising and crafting data in mixed realitiesPaperVideo
P7Maral Khosravi, Rehan Zia & Jian ChangExeter Cathedral – A colour reconstruction for use in augmented reality devicesPaper-
P8Marilene Oliver, J.R. Carpenter, Scott Smallwood & Stephan MooreMy Data BodyPaperVideo
P9Jonathan WeinelBook Launch: Explosions in the Mind: Composing Psychedelic Sounds and VisualisationsPaperVideo
EVECAS Evening: Update on the Computer Arts Archive-Video
Tuesday 5th July 2023
Image Data and Visualisation
P10Leah Barclay, Tricia King & Lyndon DavisCymatic Patterns of the Black Cockatoo: Visualising the calls of Wildlife in Australia PaperVideo
P11Elke ReinhuberNational Flowers in Blue – Resurrecting analog imaging techniques in the era of big data and pixel perfectionPaperVideo
P12Robb MitchellNear-Instant Prototyping of Multi-User Digital-Physical InteractionsPaperVideo
Digital Heritage
P13Sean Clark & Sean CarrollRebuilding Ernest Edmonds' Communication GamePaperVideo
P14Lindsay MacDonaldThe Immortal Shakspeare: Transcribing a micrographic drawingPaperVideo
KEY1Natasha TrotmanEVA London KeynotePaperVideo
Artistic Communities & Education
P15Raffaella Folgieri, Paul Arnold & Alessandro Giuseppe BudaNFTs In Music Industry: Potentiality and ChallengePaperVideo
P16Elisavet ChristouMediation in the Post-Internet ConditionPaperVideo
P17Alexandra Orlova & Elvira Zhagun-LinnikPost-Internet Art in Russia as a Digital Folder in the World PracticePaperVideo
P18Dominik Lengyel & Catherine ToulouseHow to Communicate Complex Spatial Itineraries: A balancing act between diagram and simulationPaper-
P19Cristina Portugal, Mônica Moura, Márcio Guimaraes, Iana Perez & José Carlos Magro (jnr)Design for Digital Humanities Practices Focusing On People With Visual ImpairmentPaperVideo
P20Joel OngHy-Breed: Growing a Responsive Organo-Mechanical AgentPaper-
P21Mercedes Bunz, Eva Jäger, Alasdair Milne & Joanna ZylinskaCreative AI Futures: Theory and PracticePaperVideo
EVEEVA International Session-Video
Wednesday 6th July 2023
China Connections
P23Yi Wei, Ji Yi, Liu Yutong & Sean ClarkResearch on creative Transformation of Excellent Traditional Chinese culture – Taking interaction design of traditional handicraft culture translation as an example. Part of China PanelPaperVideo
P26Jing Li & Jonathan P. BowenFemale Self-presentation through Online Dating ApplicationsPaperVideo
P27Jonathan P. Bowen & Huan FangThe Chengdu Biennale and Wikipedia Art InformationPaperVideo
KEY2Charlie GereFrom 4Chan to Kyiv: Social Media, Politics WarPaperVideo
Digital Culture and Museums
P28Tula Giannini & Jonathan P. BowenMore than Human: Merging real and virtual states of being from arts and culture to wellness in a post-Covid worldPaperVideo
P29James Simpson & Rory FosterLiveness for Contemporary Audiences: Developing online-togetherness in metaverse-theatre audiencesPaperVideo
P30Jonah Brucker-CohenHuman Error, A Collection of Work that Highlights our Misuse of Technology and the InternetPaperVideo
P31Oliver Gingrich & Shama RahmanNeuro Art – liminal reflection, introspection and participatory artPaperVideo
P33Racelar Ho & Xiaolong ZhengThe Post-bit Human Universe: An Experiment on the Evolutionary History of Human-Posthuman RelationsPaperVideo
P34Lark Spartin & John Desnoyers-StewartDigital Relationality: Relational aesthetics in contemporary interactive artPaperVideo
P35Stefania Boiano, Ann Borda, Jonathan P. Bowen, Giuliano Gaia & Tula GianniniVignettes of Computer-based Museum Interactive and Games Software through the YearsPaperVideo
P36Richard WhitbyPixels to Drones: Imaging the Nation in Olympic Opening Ceremonies London 2012 and Pyeongchang 2018PaperVideo
Thursday 7th July 2023
Virtual Reality
P37Maureen Kendal, Fion Gunn, Barney Kass, Alan Hudson & Mei-Tsen ChenA-Maze artists: Update on the development of ‘Boundless – Worlds in Flux' virtual worldPaperVideo
P40Anna Shvets & Samer DarkazanliAdaptive VR Test in Music Harmony Based on Conditional Spiking GANPaperVideo
KEY3Birgitta HoseaFission: Curating Digital ArtPaperVideo
P41Leslie DeereAction at a Distance: Altered states through virtual gestures and audio-visualsPaperVideo
P42Joanne MillsThe Gamification of Arts and Culture: The expanded narrative and the virtual space from digital media to COVIDPaperVideo
P43Meredith DrumMonument Public Address System ARPaperVideo
P44Gabriela Maria Pyjas, Jonathan Weinel & Martyn BroadheadStorytelling and VR: Inducing emotions through AI charactersPaperVideo
P45Maf'J Alvarez EvaQuantica VRPaperVideo
P46David Bouchard, Cintia Cristia, Michael Bergmann & David RobertAugmented Symphony: an augmented reality application for immersive music listeningPaperVideo
P47Terry TrickettThrough the Looking Glass to a Post-pandemic World, With New Media Artists as Our GuidePaperVideo
Friday 8th July 2023
The Rest at the End of the Metaverse
P48Kyoko HidakaSense of Place: Interactive Installation for Tourism and beyondPaperVideo
P49Danielle Barrios-O'Neill & Joskaudė PakalkaitėExploring Next-Generation Touch-Rich Interactions for Consumer Well-BeingPaperVideo
P50Elena Marie Vella, Daniel A Williams, Aleks Michalewicz, Airlie Chapman & Robert WaltonDid That Stone Move? Staging Stone Swarms in Virtual Reality and IRL GalleriesPaperVideo
P51Sonia MilewskaShow must go on? Problems of bio art preservation on example of Plant~Animals (2021–) by Elvin FlamingoPaper-
P52Avital Meshi & Treyden ChiaravallotiStructures of Emotion – An online demonstration of an emotion recognition processPaperVideo
P53Carl Hayden Smith & Roseanne WakelyUmwelt Hacking: Can we sense like a forest, a mycelium network or an octopus?PaperVideo
P54Anne Tsjornaja, Jonathan Weinel & Martyn BroadheadArt(NET)work: Visualising interconnected artwork data in VRPaperVideo
P5Carl Hayden Smith & Melissa WarnerCyberdelics: Context Engineering Psychedelics to Develop Altered TraitsPaperVideo
Research Workshop
RW1Joskaudė PakalkaitėConnecting Colour-Coding and Hand-Drawn Interfaces for Study Resources, Menu and Navigation to Enrich Student Learning Experience Research WorkshopPaper-
RW2Tahmeena Javaid Adeel, Rehan Zia & Oleg FryazinovDesign and Development Considerations for Serious Games to Assist in the Rehabilitation of Patients with Back Pain: An overviewPaperVideo
RW3Daniella ChukwueziMajority World DiasporasPaperVideo
RW4David PennyA Fallen Line of Marble DrumsPaperVideo