S. Dunn, J.P. Bowen, and K. Ng (eds.) EVA London 2012: Electronic Visualisation & the Arts. Proceedings of a conference held in London 10-12 July 2012. BCS, The Chartered Institute for IT, 2012.
Author(s) | Title | Paper |
---|---|---|
Plenary Session: Culture in the new world | ||
Andrew Richardson | An overview of the pixel ware project at the Oriental Museum, Durham | Paper |
Caryl Mann | A study of the iPhone app at Kew: Improving visitor experience | Paper |
Murat Germen | Subjectivity in contemporary visualization of reality: re-visiting Ottoman miniatures | Paper |
Keynote | ||
Ian Hughes | Maker Culture FTW | Paper |
Plenary Session: Seeing data | ||
Leigh Garrett and Amy Robinson | Spot the difference! Plagiarism identification in the visual arts | Paper |
Nick Bryan-Kinns and Jennifer G Sheridan | Visualising mutual engagement | Paper |
Slavko Milekic | Using eye- and gaze-tracking to interact with a visual display | Paper |
Erica Seccombe | Grow: visualising nature at nanoscale | Paper |
Parallel Session: The place and the digital | ||
Stefan Zedlacher | QRchitecture | Paper |
Stefania Boiano et al. | Usability, design and content issues of mobile apps for cultural heritage promotion: the Malta Culture Guide experience | Paper |
Jeanie Sinclair and Philip Reeder | The Intangible Archive | Paper |
Anthony Head | Exploring the issues of digital outdoor architectural projections | Paper |
Parallel Session: Demonstrations | ||
Michael Peters and Mike Parsons | The virtual metropolis | Paper |
Parallel Session: Digital art and research | ||
Leigh Garrett and Marie-Therese Gramstadt | KAPTUR: exploring the nature of visual arts research data and its effective management | Paper |
Melanie Rozencwajg and Jhava Chikli | Unlocking the archive document | Paper |
Kyle Johnson et al. | Virtual tours for museum exhibits | Paper |
Kelly Hamilton | Wittgenstein and Tufte on Thinking in 3D: 'Escaping Flatland' | Paper |
Plenary Session: Sound and life | ||
John V H Bonner et al. | Making audience experiences more meaningful and emotionally engaging through mixed visual and audio media | Paper |
Camille Baker et al. | The Life Project | Paper |
Jack Armitage et al. | Visualising sound: Localisation, feature analysis and visualisation | Paper |
Keynote | ||
William Dudley | Theatre design and digitisation | Paper |
Plenary Session: Building the virtual | ||
Danny Birchall and Martha Henson | The brain as game | Paper |
Aylish Wood | Visualizing Maya | Paper |
Damian Schofield et al. | Roman Portraiture and biometric identification | - |
Stuart Dunn and Kirk Woolford | Reconfiguring experimental archaeology using 3D reconstruction | Paper |
Workshop | ||
Michael Twidale | Usability Lab | Paper |
Parallel Session: Visualisation, maps and structures | ||
Gary Priestnall et al. | Projection Augmented Relief Models (PARM): tangible displays for geographic information | Paper |
Panagiotis Parthenios | Visualizing the main monuments of Crete through an abstract interactive 3D | Paper |
Tessa Morrison et al. | Applying augmented reality to preserving industrial heritage | Paper |
Sotiris Konstas | Audiovisual installation: interactive imprinting of sound in water | Paper |
Parallel Session: Demonstrations | ||
Peter Hobson et al. | Visualising Breath | Paper |
Simon Finn | Synthetic animated realities | Paper |
Parallel Session: Digital art and networked culture | ||
Eric T. Meyer and Isis Amelie Hjorth | Connecting performance artists with digital audiences: A case study of Scratch Online | Paper |
Parallel Session: Demonstrations | ||
Oluwatoyin Sogbesan | Experiencing culture through the use of interactive digital board | Paper |
Sara Heitlinger et al. | The Talking Quilt - Augmenting domestic objects for communal meaning-making | Paper |
Plenary Session: Art and performance | ||
Roman Miletitch et al. | Eliciting writing-like behaviour in sign language through photographic representation of movement | Paper |
Hetty Blades | Creative computing and the re-configuration of dance ontology | Paper |
Joanne Armitage et al. | mConduct: a multi-sensor interface for the capture and analysis of conducting gesture | Paper |
Keynote | ||
Costas Karageorghis | Tapping the power of music in sport and exercise | Paper |
Plenary Session: Communities and research | ||
Jonathan P. Bowen and Robin J. Wilson | Visualising virtual communities: From Erdős to the arts | Paper |
Christina Kamposiori | Digital infrastructure for art historical research: thinking about user needs | Paper |
Chris Alen Sula | Quantifying Culture: The value of visualization inside (and outside) libraries, museums, and the academy | Paper |
Parallel Session: Imaging | ||
Leila Maani and Nina Reeves | Encouraging the acquisition of drawing skills in game design: A case study | Paper |
Carl Smith | Enhancing spatial cognition to improve pattern recognition within mixed reality environments | Paper |
Hsin Hsin Lin | Paradigm Shift: an eco-friendly approach to create and display stereoscopic geometric designs | Paper |
Roman Miletitch et al. | Real-time 3D gesture visualisation for the study of Sign Language | Paper |
Parallel Session: Demonstrations | ||
Eunice Gonçalves Duarte | Inside Out: blessed are the machines that allow us to see | Paper |
Olga Pombo et al. | Body-image: crossing science and art | Paper |
Christin Bolewski | Viewers’ engagement in nonlinear storytelling: ‘Journeys in Travel’ | Paper |
Christoph Klemmt | Anisotropia: movements towards a lyrical design | Paper |
Plenary Session: Digital imaging | ||
Nola Semczyszyn | What we see when we look at medical images | Paper |
Alejandro Giacometti et al. | Cultural heritage destruction: Documenting parchment degradation via multispectral imaging | Paper |
Lindsay MacDonald et al. | High Art: Visualising damage on a heritage ceiling | Paper |
Conference Exhibition | ||
Kingsley Ash and Nikos Stavropoulos | Livecell | Paper |
Justine Flynn | Imponderable Music: Using infrasonic frequencies as a stimulus for haptic perception within installation based work | Paper |
Jorge Luis Dieguez Salaza and Jose Carlos Flores | The Building Project | Paper |
Jie Wu | Boeing Man(1964):the Origin of Realistic Algorithmic Human Figures | Paper |