EVA London 2012

BCS Covent Garden, London, UK 10th - 12th July 2012

S. Dunn, J.P. Bowen, and K. Ng (eds.) EVA London 2012: Electronic Visualisation & the Arts. Proceedings of a conference held in London 10-12 July 2012. BCS, The Chartered Institute for IT, 2012.



Plenary Session: Culture in the new world
Andrew RichardsonAn overview of the pixel ware project at the Oriental Museum, DurhamPaper
Caryl MannA study of the iPhone app at Kew: Improving visitor experiencePaper
Murat GermenSubjectivity in contemporary visualization of reality: re-visiting Ottoman miniaturesPaper
Ian HughesMaker Culture FTWPaper
Plenary Session: Seeing data
Leigh Garrett and Amy RobinsonSpot the difference! Plagiarism identification in the visual artsPaper
Nick Bryan-Kinns and Jennifer G SheridanVisualising mutual engagementPaper
Slavko MilekicUsing eye- and gaze-tracking to interact with a visual displayPaper
Erica SeccombeGrow: visualising nature at nanoscalePaper
Parallel Session: The place and the digital
Stefan ZedlacherQRchitecturePaper
Stefania Boiano et al.Usability, design and content issues of mobile apps for cultural heritage promotion: the Malta Culture Guide experiencePaper
Jeanie Sinclair and Philip ReederThe Intangible ArchivePaper
Anthony HeadExploring the issues of digital outdoor architectural projectionsPaper
Parallel Session: Demonstrations
Michael Peters and Mike ParsonsThe virtual metropolisPaper
Parallel Session: Digital art and research
Leigh Garrett and Marie-Therese GramstadtKAPTUR: exploring the nature of visual arts research data and its effective managementPaper
Melanie Rozencwajg and Jhava ChikliUnlocking the archive documentPaper
Kyle Johnson et al.Virtual tours for museum exhibitsPaper
Kelly HamiltonWittgenstein and Tufte on Thinking in 3D: 'Escaping Flatland'Paper
Plenary Session: Sound and life
John V H Bonner et al.Making audience experiences more meaningful and emotionally engaging through mixed visual and audio mediaPaper
Camille Baker et al.The Life ProjectPaper
Jack Armitage et al.Visualising sound: Localisation, feature analysis and visualisationPaper
William DudleyTheatre design and digitisationPaper
Plenary Session: Building the virtual
Danny Birchall and Martha HensonThe brain as gamePaper
Aylish WoodVisualizing MayaPaper
Damian Schofield et al.Roman Portraiture and biometric identification-
Stuart Dunn and Kirk WoolfordReconfiguring experimental archaeology using 3D reconstructionPaper
Michael TwidaleUsability LabPaper
Parallel Session: Visualisation, maps and structures
Gary Priestnall et al.Projection Augmented Relief Models (PARM): tangible displays for geographic informationPaper
Panagiotis PartheniosVisualizing the main monuments of Crete through an abstract interactive 3DPaper
Tessa Morrison et al.Applying augmented reality to preserving industrial heritagePaper
Sotiris KonstasAudiovisual installation: interactive imprinting of sound in waterPaper
Parallel Session: Demonstrations
Peter Hobson et al.Visualising BreathPaper
Simon FinnSynthetic animated realitiesPaper
Parallel Session: Digital art and networked culture
Eric T. Meyer and Isis Amelie HjorthConnecting performance artists with digital audiences: A case study of Scratch OnlinePaper
Parallel Session: Demonstrations
Oluwatoyin SogbesanExperiencing culture through the use of interactive digital boardPaper
Sara Heitlinger et al.The Talking Quilt - Augmenting domestic objects for communal meaning-makingPaper
Plenary Session: Art and performance
Roman Miletitch et al.Eliciting writing-like behaviour in sign language through photographic representation of movementPaper
Hetty BladesCreative computing and the re-configuration of dance ontologyPaper
Joanne Armitage et al.mConduct: a multi-sensor interface for the capture and analysis of conducting gesturePaper
Costas KarageorghisTapping the power of music in sport and exercisePaper
Plenary Session: Communities and research
Jonathan P. Bowen and Robin J. WilsonVisualising virtual communities: From Erdős to the artsPaper
Christina KamposioriDigital infrastructure for art historical research: thinking about user needsPaper
Chris Alen SulaQuantifying Culture: The value of visualization inside (and outside) libraries, museums, and the academyPaper
Parallel Session: Imaging
Leila Maani and Nina ReevesEncouraging the acquisition of drawing skills in game design: A case studyPaper
Carl SmithEnhancing spatial cognition to improve pattern recognition within mixed reality environmentsPaper
Hsin Hsin LinParadigm Shift: an eco-friendly approach to create and display stereoscopic geometric designsPaper
Roman Miletitch et al.Real-time 3D gesture visualisation for the study of Sign LanguagePaper
Parallel Session: Demonstrations
Eunice Gonçalves DuarteInside Out: blessed are the machines that allow us to seePaper
Olga Pombo et al.Body-image: crossing science and artPaper
Christin BolewskiViewers’ engagement in nonlinear storytelling: ‘Journeys in Travel’Paper
Christoph KlemmtAnisotropia: movements towards a lyrical designPaper
Plenary Session: Digital imaging
Nola SemczyszynWhat we see when we look at medical imagesPaper
Alejandro Giacometti et al.Cultural heritage destruction: Documenting parchment degradation via multispectral imagingPaper
Lindsay MacDonald et al.High Art: Visualising damage on a heritage ceilingPaper
Conference Exhibition
Kingsley Ash and Nikos StavropoulosLivecellPaper
Justine FlynnImponderable Music: Using infrasonic frequencies as a stimulus for haptic perception within installation based workPaper
Jorge Luis Dieguez Salaza and Jose Carlos FloresThe Building ProjectPaper
Jie WuBoeing Man(1964):the Origin of Realistic Algorithmic Human FiguresPaper