Research Workshop Pop-Up Show at EVA
Various Speakers
Summary
In this presentation, Various Speakers from the School of Visual Arts' MFA Computer Arts programme introduce their department's philosophy, curriculum, and international collaborations. They describe a two-year terminal degree with around one hundred graduate students, roughly seventy-five per cent international and seventy per cent women, working across 2D and 3D animation, storytelling, and experimental practices including game design, artificial intelligence, augmented and virtual reality, real-time rendering, haptic surfaces, and projection mapping. The speakers emphasise collaboration, creative industries, and real-world production experience, drawing on backgrounds in high-end visual effects, game design, and feature animation. They note the department's nine Student Academy Award winners and its Visible Futures Lab, which offers access to advanced fabrication technologies. They highlight partnerships with European institutions, student volunteerism at conferences such as EVA, VIEW, FMX, and SIGGRAPH, and innovative projects with acclaimed filmmakers. They also address artificial intelligence as the latest technological disruption, comparing it to historical shifts in photography and digital design, and argue that it requires an artist driver. They encourage students to embrace these tools, since graduates will compete with people using AI rather than lose jobs to the technology itself.
This AI summary was generated by kimi-k2.7-code (13th August 2026).